An experimental mobile AR game that uses the gyroscope, accelerator and camera components of the device. The gps component will be also be used but not required.

Interaction will happen through touch input.

Taking screenshots will also be made easier and not dependant on the user’s phone; but this goal is secondary and will only be implemented on a later time.


The main goal of this project is to get acquainted with the aforementioned components of the device and to see how an appealing game can be made using these.


Your phone camera allows you to see overlapping dimensions in cast circular perimeters. In these perimeters different creatures, beings or things roam around you; some of which will be interact-able.

When they exit the perimeter they vanish, when you exit the perimeter (except for your HOME perimeter or upgraded permanent perimeters) the cast orb brakes.


The main inspiration for this project came from Polygon Pictures’s LayereD Project.


Unity 3D


Illustrator and/or Photoshop – awaiting update in further logs

(Tux Guitar) – awaiting update in further logs


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s