Honestly, I’m kind of behind scheduled. It’s the sort of thing that happens when you’ve got a lot going on in your life and the word busy is justifiably applicable.
Component HAS been accessed but implementation needs a bit of refining.
It kinda works… but also needs a bit of refining.
Some (admittedly sloppy) models have been used so far. Optimization will hopefully take place soon.
Unity Standard UI assets have been used so far and that is likely to remain unchanged.